ecc
293 skills, 68 agents and 94 commands for the agent to reach for.
- status
- optional ships with colonizer, off until you switch it on.
- version
- v2.2.3
- pinned
- tag v2.2.3 · archive sha256 7b491312
- licence
- mit
- source
- affaan-m/ECC ↗
what it does for you
ecc is a large claude code plugin: 293 skills, 68 agents and 94 commands the agent reaches for, staged read-only and mounted outside the colony worktree, so its files are not part of the worktree the pull request is made from.
what it needs
- the claude code settler
how to turn it on
settings → skillsets: switch on ecc. an org workspace can switch it for its own colonies.
how far it has been tested
real claude code has loaded it on real hardware, against a stub gateway; it has not run in a colony yet.
how colonizer runs it
- pinned by sha256 in vendor.lock (tag v2.2.3)
- mounted read-only at /opt/colonizer/plugins/ecc, outside the colony worktree
- its hooks/ directory is removed at staging time, not switched off: every hook spawns before reading its flag, so fetch-vendor.sh fails if the directory survives; ECC_HOOKS_ENABLED=false is also set in colonies that load a plugin
what it costs
8.2 mb staged of the 58 mb source; no download or memory figure is recorded beyond that.